#💬 citrusapplesʹs Feedback
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ohh
yea i tried that out but some places looked odd because of my questionable topo
Shade auto smooth if shade smooth ain’t working
i tried with auto smooth
i feel like im getting flexed on
alr
this part is too dense
try deleting some edges
this one too maybe this messed up shade auto smooth
wa
topo looks fine justt need to fix flow on the handle and use lower topo cylinders
also some parts over here are a bitt too dense u can fix em(u can find these spots in more spots too)
If you want a tip that took me a long time to understand and accept, do not overdetail objects. What I mean by that is that you're using a ton of loop cuts in the same area when really you can use 1 or 2. A better example is using 16 faces cylinders instead of 32. It won't make a difference to your model and it will optimize it and make it easier to work with. Talking about making your model overdetail, here's another mistake I saw you did: you probably used the bevel modifier or beveled the object manually and you added a tons of cuts when really, you could've done about 2 and shade autosmooth to hide it. And if thats not enough you can use 3 but no need to do 10 loopcuts+. Last thing, look up what are ngons and avoid them. I shared an image below so you can see directly what it is.
Overall, very good looking model for a beginner, textures are acceptable for your experience, at least you added bloom and topology has some work to do. Great job!
I appreciate the feedback! I’ll keep these in mind for my next model 