#💬 citrusapplesʹs Feedback

1 messages · Page 1 of 1 (latest)

spare kelpBOT
hollow atlas
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try some shading

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would make it look smoother

narrow sundial
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wdym

hollow atlas
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that

narrow sundial
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ohh

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yea i tried that out but some places looked odd because of my questionable topo

clever sparrow
narrow sundial
hollow atlas
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talking abt topo...

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show topo

narrow sundial
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okok

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most chopped part is prolly the handle thing at the bottom

hollow atlas
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i feel like im getting flexed on

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alr

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this part is too dense

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try deleting some edges

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this one too maybe this messed up shade auto smooth

narrow sundial
narrow sundial
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ill do tha later thx for feedback

clever sparrow
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also some parts over here are a bitt too dense u can fix em(u can find these spots in more spots too)

rugged pilot
# narrow sundial

If you want a tip that took me a long time to understand and accept, do not overdetail objects. What I mean by that is that you're using a ton of loop cuts in the same area when really you can use 1 or 2. A better example is using 16 faces cylinders instead of 32. It won't make a difference to your model and it will optimize it and make it easier to work with. Talking about making your model overdetail, here's another mistake I saw you did: you probably used the bevel modifier or beveled the object manually and you added a tons of cuts when really, you could've done about 2 and shade autosmooth to hide it. And if thats not enough you can use 3 but no need to do 10 loopcuts+. Last thing, look up what are ngons and avoid them. I shared an image below so you can see directly what it is.

Overall, very good looking model for a beginner, textures are acceptable for your experience, at least you added bloom and topology has some work to do. Great job!

narrow sundial