#FPS System without camera relying

1 messages · Page 1 of 1 (latest)

pulsar wyvern
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Alright so this game isn't HELLMET. its actually Project Apex developed by ARCSOFT (the game still in development). The weapon and arms rig is entirely on the R6 character itself and camera is offset from the character's head. The recoil you are seeing is entirely animated.

To rig the weapon to the character. You can choose either left/right arm depending on the weapon or the torso to animate both arm movement easier.

For example (Video from ARCSOFT):
https://cdn.discordapp.com/attachments/1194244068352471080/1361125943669821670/joe.mp4?ex=68a7b051&is=68a65ed1&hm=4d72ccf7c484d33692c48d02226b9809fa87d2e5186e8d394ba5b071863fb317&

cyan bane
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is it a custom rig?

pulsar wyvern
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No, default R6 Rig.

cyan bane
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I'll record a FPS System that I mean

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brb in 1 minute

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This is the kind of fps system I want, where I can see my arm when unequipped

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Now I want to figure out, how do I make the arm

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Wait, Is the arm also a viewmodel?

pulsar wyvern
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on client script, renderstep, localtransparencymodifier on the arm. the arm is still part of the character itself.

cyan bane
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What about the guns?

pulsar wyvern
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you can clone the gun and rig it on the arm

cyan bane
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Rig it on the arm and put sum animations?

pulsar wyvern
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yes

cyan bane
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And for the aiming, I suppose it's math?

pulsar wyvern
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yes

cyan bane
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Alright, Thanks

pulsar wyvern
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you'd have to offset the arm's motor6d

cyan bane
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Oh, Kk

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I get it now

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Hey

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Can it still be manipulated by client?

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Like a client viewmodel?

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It's yes right?

pulsar wyvern
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if you mean exploit then yeah

cyan bane
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So it's still can be manipulated

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I thought this kind of fps sytem

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Is controlled by server

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Like the viewmodel CF

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Im so dumb

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Thanks..

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@pulsar wyvern Hey, Do you mainly do FPS System?

pulsar wyvern
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i am working on one

cyan bane
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I want to ask about an animation based math

pulsar wyvern
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you dont want to make it complex

cyan bane
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Hey

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For bullets ejecting

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Is it manually scripting?

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or animating?

pulsar wyvern
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you mean bullet casing eject

cyan bane
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yes

coral dirge
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you mean the empty casings?

cyan bane
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Yes

pulsar wyvern
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animation or scripting

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or you can jsut use physics

cyan bane
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which is better?

pulsar wyvern
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physics

coral dirge
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depends what you want

cyan bane
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how do I do it with physics? Isnt it's the same with scripting?

pulsar wyvern
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clone it offset it then let phsycis do the job

cyan bane
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oh i see

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so i just manipulating the cframes each bullet

cyan bane