#Math
1 messages · Page 1 of 1 (latest)
yes
definitely
trig is def important
vector math is just as much
any kind of math is needed, really
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yes math is imporatnt
Vector math is simple, and if you are a beginner you don't need to learn that much math just differentiate your vectors from x(left and right) y(up and down) and z(forward and backward) these are used in positions for workspace objects and GUI and more.. anyway good luck with scripting
They are also used for rotations(orientations) and to put them all together(positions and orientations) they are called CFrames
uhh actually
CFrames uses matrices for rotation
(tho they're converted from vectors so its really nothing)
so i should learn trig?
when i get more advanced first
What's a freaking matrices I thought I knew everything about CFrames 😭
plural of matrix. cframes are 4x4 matrix
What's a 4x4 matrix 🥺🥺
google it
Nah I'd win
Tbh I don't feel like it rn
Yesterday my head was about to explode due to all the scripting I did on a game
So... Yeah
all you really need to know is that it is a thing and it can, on its own, represent the coordinate frame of anything in 3d space, that is position, rotation, size, and skew, all in the one variable. computers love them when doing 3d transformations like objectspace to worldspace. also the rotations conveniently have all the same properties as a quaternion without the drawbacks a typical euler angle has.
also fun sidefact, euler is pronouned "oiler", not "you-ler"
i thought it has always been just "euler"
exactly how its written
mabye im mixing up pronunciation from different languages
to be fait the onlt trig things u need are just sine and cosine