#Module Script Error
1 messages · Page 1 of 1 (latest)
** You are now Level 9! **
Yea I figured it out, when u grab a table from the server and grab the table from the client it creates two different tables so the table on the client side didn’t have any players thus sending the error “nil”. I just used a remote function to fix it
lol exploiter go removePlayerRemote:Invoke(every_other_player) go brrrrrrrrrrrr