Ignoring the player doing any movement controls (etc wasd) im trying to give the player a boost that goes away over time. I can give them the boost by setting the AssemblyLinearVelocity of their root part but they lost all of their speed right after moving a tiny bit instead of slowly slowing down. How do i fix this?
the code snippet:
root_part.AssemblyLinearVelocity = root_part.CFrame.LookVector * 100
#How 2 fix player losing all speed right after setting AssemblyLinearVelocity
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