#How 2 fix player losing all speed right after setting AssemblyLinearVelocity

1 messages · Page 1 of 1 (latest)

formal terrace
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Ignoring the player doing any movement controls (etc wasd) im trying to give the player a boost that goes away over time. I can give them the boost by setting the AssemblyLinearVelocity of their root part but they lost all of their speed right after moving a tiny bit instead of slowly slowing down. How do i fix this?
the code snippet:
root_part.AssemblyLinearVelocity = root_part.CFrame.LookVector * 100

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raven peak
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you cant stop a push

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easiest way to solve this is using renderstep or while loop