#can someone explain what would be the issue
1 messages · Page 1 of 1 (latest)
try to import the animation and try to save it again without having looping enabled
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track.looped = false
sometimes the most unlikely fixes fix the issue
the weird thing is the bug happens even if i don't start the animation
are you stopping the track when the player puts the tool away
let me read the script
it's there in full
That might be it
I couldnt really analýze the script bcuz it told me there is more lines
so since it's unequipped it can't find humanoid so it's playing it through the player?
is that what ur saying
And it didnt render them
you can download it
it will play no matter what you have to stop the track
Now ik
If everything fails, try my thing
Ok bye
track:Stop()
so i should disable it after unequipping too?
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how would you go about doing that
like i put here
just put it in the unequipped function
try my solution
90% it fails 10% it suceeds
still worth it for the 10% tho
trust
so apparently i had the fp animation on loop
i just fixed but the bug is still persistent
the bug also happens in server side
lol i just realized
in my serverside script i had this block local animator = viewModel:FindFirstChildOfClass("Animator")
if animator then
local anim = Instance.new("Animation")
anim.AnimationId = "rbxassetid://12345678"
local track = animator:LoadAnimation(anim)
track:Play()
end
so i was loading the animation on the real character lolol