#Why doesn't my drag to scroll work?
1 messages · Page 1 of 1 (latest)
##Also this is offtopic but is there anyway to add shadows to make things look elevated?
image label
also could you explain what exactly you are trying to do
More detail please ?
make an image off the platform of the desired shadow shape, import it to roblox, place the asset id in imagelabel.Image
Me and my friends are making a game, and I am making the research GUI incl. script. Now I want it like you can go in every direction the only way I found is the dragging but now it doesnt drag / scroll down and right
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choose either dragging or scrolling
i dont think its possible to get both at once
I chose dragging only, just another term for it.
if it is then i wouldnt know how cuz im not a gui maker
Same
get rid of the scrolling frame, put a frame inside a canvas group, do frame.Draggable = true
the frame will contain the stuff the scrolling frame would
@crystal frost actually just put a UIDragDetector in the frame instead of the localscript that enables Draggable
this is the end result you want right?
Yes, if possible can I change the mouse cursor the same when dragging?
with a bit of scripting yea
you can detect when the uidragdetector starts dragging
then connect it to change the players mouse
Do you have a ready script for that, if not I can try to do something off browser
Also should I just scale the Frame to a very high amount of ?
Also isn't there a fix for my scroll object one?
i was wrong scripting isnt needed
at the bottom of UIDragDetector are two image properties
edit the one for holding down
Thanks and
Also isn't there a fix for my scroll object one?
what should I set it