this is the attempted fixed version of the client side sending to remote event
if not alreadyConnected then
alreadyConnected = true
UIS.InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F and db == false then
blocking = true
blockstart:Play()
blockhold:Play()
game.ReplicatedStorage.BlockEvent:FireServer()
end
end)
UIS.InputEnded:Connect(function(input)
if input.KeyCode == Enum.KeyCode.F then
blocking = false
blockstarted = false
blockhold:Stop()
blockend:Play()
game.ReplicatedStorage.UnblockEvent:FireServer()
end
end)
end
** You are now Level 3! **