#Local Script MoveTo

1 messages · Page 1 of 1 (latest)

wintry basalt
#

Hello everyone, I'm trying to make a cinematic, for an obby, and for this, I'd like to move a certain character locally. I had the idea to use Move To, and I saw that in order for it to work in a local script, I had to actually make a local clone of the character I wanted to move. I did so, and it still doesn't work. If anyone has an idea of why is it so, I'd be glad to have your opinions :D (Sorry for the ugly script). Here is the entire script

pulsar bear
#

characters have .archivable set to false making it so you cannot clone them, you could either just enable that for cloning, or use players:CreateHumanoidModelFromDescription() copying your localplayer's humanoiddescription

tropic jungle
wintry basalt
#

Thanks for answering

#

My character has .archivable set to true and it clones well, no problem with that, simply MoveTo does not work

#

It was not anchored actually, but I anchored all it's parts and tried again, it still does not work, I don't believe a character should be anchored tho

#

Well I came back to it a bit and now it works, it simply doesn't play any walk animation but I can get through that