Hello everyone, I'm trying to make a cinematic, for an obby, and for this, I'd like to move a certain character locally. I had the idea to use Move To, and I saw that in order for it to work in a local script, I had to actually make a local clone of the character I wanted to move. I did so, and it still doesn't work. If anyone has an idea of why is it so, I'd be glad to have your opinions :D (Sorry for the ugly script). Here is the entire script
#Local Script MoveTo
1 messages · Page 1 of 1 (latest)
characters have .archivable set to false making it so you cannot clone them, you could either just enable that for cloning, or use players:CreateHumanoidModelFromDescription() copying your localplayer's humanoiddescription
have you checked if the npc is anchored?
Thanks for answering
My character has .archivable set to true and it clones well, no problem with that, simply MoveTo does not work
It was not anchored actually, but I anchored all it's parts and tried again, it still does not work, I don't believe a character should be anchored tho
Well I came back to it a bit and now it works, it simply doesn't play any walk animation but I can get through that