A first-person horror game set in a derelict spaceship. You wake up alone with no memory of how you got there, only to find strange tasks, flickering lights, and something stalking you through the halls. The goal? Complete tasks and survive the unknown.
🎯 Map Description:
A medium-sized spaceship with the following rooms:
• Cryo Bay (spawn)
• Long Hallways
• Electrical Room
• Reactor Core
• Crew Quarters
• Escape Pod Bay (endgame)
• Medical Wing
Each room has 1 task and specific entities assigned. The layout should allow dark corners, looping paths, and sudden scares.
🔧 Tasks (Simple Scripted):
• Reboot Power Console
• Fix Wiring
• Inject Fuel
• Scan Crew Logs
• Lock Emergency Doors
• Start Escape Pod Countdown
Each task triggers possible entity spawns or alerts.
👾 Entities (Core Focus):
• Husk: Tall and heavy. Walks halls slowly. Doors block him. Can’t enter vents.
• Glitch: Glitchy floating being. Appears when power is off. Fades in/out with static.
• Wretch: Crawls quickly when players make noise. Weak light flickers warn he’s close.
• Spine: Hangs from ceilings. Drops on players who stop too long.
• Mimic: Looks like a random player. Lures others close, then attacks.
• Loop: Causes players to enter endless hallways. Not physically seen.
💸 Roles & Budget:
• Builder: 150 Robux (simple layout, low detail)
• Scripter: 150 Robux (tasks, spawns, AI paths)
• Animator: 80 Robux (basic attacks or movement)
• Modeler (optional): 80 Robux or use free assets
Total: Around 460 Robux spent
⚠️ Notes:
• Use faint lights and fog to set atmosphere
• No jump scares revealed in dev files—keep it mysterious
• Include flashing lights warning at the start
Keep it clean, efficient, and scary. Prioritize lighting, pacing, and entity behavior over detailed decor.