#Server Seeing things differant then client?

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solar vapor
#

im tweening the players' hrp from one position to another while its anchored but i think its breaking everything up cuz the client sees things perfectly, but the serves buggin tf out and idk why

heres the relevent code :

--On Client Side script
local Anim = Instance.new("Animation")
Anim.AnimationId = "rbxassetid://108142427409895"
        
local AnimationTrack = char.Humanoid.Animator:LoadAnimation(Anim)
AnimationTrack:Play()

AnimationTrack:GetMarkerReachedSignal("Mouse"):Connect(function()
    local Mouse = LocalPlayer:GetMouse()
    local MouseCFrame = Mouse.Hit
    
    ReplicatedStorage.Lucario.SunBecoming:FireServer("Mouse", MouseCFrame)
end)

--Server Script (didn't add the whole event thing cuz who cares

--First tween
local TSInfo = TweenInfo.new(2.06, Enum.EasingStyle.Cubic, Enum.EasingDirection.Out)
local PosTween = TS:Create(hrp, TSInfo, {Position = hrp.Position + Vector3.new(0,100,0)})
PosTween:Play()

--Second tween
local Speed = (MouseCFrame.Position - hrp.Position).Magnitude 
local Time = Speed / 200

local TSInfo = TweenInfo.new(Time, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
local CrashDownTween = TS:Create(hrp, TSInfo, {Position = MouseCFrame.Position})
CrashDownTween:Play()

Client POV :
https://gyazo.com/a0f07842817cd9af80fa41bbc84928a1

Server POV:
https://gyazo.com/6c714f04c5cbaee4774261fd474f4a71

upbeat thorn
#

use Cframe not position

#

position causes descyn for some reason

#

CFrame = hrp.CFrame*CFrame.new(0,100,0)

solar vapor
#

jus rq with crame the * is for position and the + for rotation right?