#Proximity Prompt :(
1 messages · Page 1 of 1 (latest)
There is no proximity prompt in the directory of script.Parent
Also, for your social sanctity, never said "pweety pwease helps me" again. Ever.
there is tho?
There is no proximity prompt by the name of "ProximityPrompt"
@tight canopy
im slow asf
Why reference the PlayerGui folder when the instance of interest is accessible by script.Parent?
Im pretty sure when your trying to update the GUI on a players screen you have to use PlayerGui instead of StarterGui
Similar to how when you put something in starter pack it goes to the players own backpack and doesnt stay in starterPack
Name it Buyp if thats the proxmity prompt your trying to use
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Well use the name of the promixty prompt your trying to reference
Also, @teal trout, I lied. I suggested a queue assuming objects would be destroyed in terms of creation order, but that's obviously not guaranteed. This is only solved by original first thoughts: a sorted array. You could also use a min heap if the ratio of creation to deletion is high
it doesn't need to be sorted
This is still under the assumption that smallest available UID is desired
If not, a stack or queue is perfectly fine
Goes to show how a problem's complexity increases from the simplest demands
Oh, shoot. Didn't realize
loool
lol
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