#Proximity Prompt :(

1 messages · Page 1 of 1 (latest)

knotty musk
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There is no proximity prompt in the directory of script.Parent

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Also, for your social sanctity, never said "pweety pwease helps me" again. Ever.

knotty musk
molten willow
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nvm

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theres none

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ik i js realized

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he has to rename it

knotty musk
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@tight canopy

molten willow
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im slow asf

celest mulch
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use playerGui

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and also change script.Parent.ProximityPrompt to script.Parent.Buyp

knotty musk
celest mulch
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Similar to how when you put something in starter pack it goes to the players own backpack and doesnt stay in starterPack

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Name it Buyp if thats the proxmity prompt your trying to use

sharp coralBOT
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studio** You are now Level 1! **studio

celest mulch
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Well use the name of the promixty prompt your trying to reference

knotty musk
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Also, @teal trout, I lied. I suggested a queue assuming objects would be destroyed in terms of creation order, but that's obviously not guaranteed. This is only solved by original first thoughts: a sorted array. You could also use a min heap if the ratio of creation to deletion is high

teal trout
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it doesn't need to be sorted

knotty musk
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This is still under the assumption that smallest available UID is desired

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If not, a stack or queue is perfectly fine

teal trout
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🤷

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also why are we talking in here

knotty musk
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Goes to show how a problem's complexity increases from the simplest demands

knotty musk
teal trout
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loool

deep gazelle
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lol

karmic prawn
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Did u fix it?

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Also, how many remote functions do you have?

sharp coralBOT
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studio** You are now Level 2! **studio