#Need Help with stance animation and movement working together
1 messages · Page 1 of 1 (latest)
Hey
Im not really good but
When you do adjust speed at 0
I dont think this is going to stop the animation
Maybe you could just stop simply the animation? Idk
if i stop the animation then it wont get a chance to reload and after the walk is over it wont let me re enter the stance animation
maybe i reload it and do the same thing in else? that i did earlier
Uh why ? You cant do animation play one more time when the movedirection of the humanoid is equal to 0 (wich mean i guess he is not moving) ?
Like
If hum movedir >0 then u stop animation and if its hum movedirection == 0 then you play animation
i did this but after im done moving and my mag == 0
it wont re enter the stance
wait its checking speed one sec and isplaying
nvm i thought if i remove Isplaying it would work cause isplaying would be false
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It doesnt work?
Like when u remove speed and isplaying things
yeah i removed that it still didnt work do i also remove Isplaying from the if block?
No, wait copy paste me your code pls, ill see if i will be able to see whats the problem
But wont be able rn prob ill see
okay appreciate the help though Im thinking of finding a way around this by making another anim that works during the stance + moving and maybe i can js play a diff anim when im moving
i figured it out i just had to avoid setting "InStance" again to true/false in the function thanks for the help