#How do i add a new emote like /emote name. And how do i delete the main emotes like /e dance?
1 messages · Page 1 of 1 (latest)
Not possible of deleting /e dance
somewher ein the player module you can
Every game has it
i swear its in the animate script
play the game copy it from playerscripts paste it back in studio and edit
its literally in the animate script
yeah its probbaly animate
i know its in the animate script
banned for misinfo
Yh I fucking stupid
Animate script in the player's file?
there is no file
its in the player character
theres just player scripts
when you playtest
Alr. Ty
Like you can't remove /e dance command tho
yes you can
if you can add it
you can remove it
Btw and how do i add emotes? I want it to be /emotename not /e emotename
I forgot where
just add if "/emotename" in the animate script
next to the places where theres "/e dance"
Btw how do i code in the script while its only appearing when you play?
I think if you add a command on Chat thing forgot name and code it when you run /emote it plays the animation
When i copy and paste it. The original one works and mine doesnt. I have an idea. I make a script that deletes the main one so mine works?
@dark bison
What he means that Animate Script have All Roblox Default animation moving Run Walking Jumping
And with their ids so you can change it with the animation you want
idk why the animate script shouldnt work
but it automatically deletes the other one
No it doesnt. I tried
You'll need to code it
THIS WORKS
And whats the problem?
No tell me what typically you tryna making
dont mind watch
Why not on StarterPlayerScripts
Uh i have a hood game and i have a sturdy animation. Now i want to make it as an emote. /sturdy
I see
Also.
So this one won't work you'll need to code it
Let me find A doc about adding command
** You are now Level 3! **
Here is devform instead https://devforum.roblox.com/t/how-to-add-command-to-the-commands-list-when-you-type/2737813/2
It’s a very straightforward process. There’s a section in an article about the chat on the Dev Hub regarding commands called Creating Custom Commands. TextChatCommand enables that autofill. The called commands will not be displayed in the chat box, and they can be listened to with Triggered signal.
Ok
do you want me to tuck you in