I'm trying to make a script that solidify a character for a death effect. It is done by turning every motor6d's to welds and making all body parts cancollide true. But the bodypart's kept setting itself back to cancollide false for some reason. The print(bodyPart.CanCollide) printed true after I ran the game but when I checked the property myself it IS ACTUALLY STILL FALSEE!!!! 👻👻👻👻👻👻👻👻
#THERE IS A GHOST IN MY SYSTEM
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if there's still no solution to this I will just weld a CanCollidable balls in each body part
is this a server script or a localscript?
server
humanoid.EvaluateStateMachine=false
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Set humanoid.breakJointsOnDeath to false
bruh you can make a post in #👷︱for-hire it also helps to get ranked so people have some measure of what you can do
oh thank u sm
** You are now Level 1! **
no permission
so help some people and rank up to level 5, or buy it from this guild's shop
i am NOT paying 3$
but i guess
since no cooldown
i wont spam
just type a lot
and i guess
say hi
to everyone here
( 5 ppl)
hi ludo
hi tempest
hi pyro
please don't
why
go chat in #💬︱general if you want to do that
im boosting it tho?
Did it work?
they already have that 💀
@loud thunder what does Humanoid.EvaluateStateMachine do btw, theres no explanation in the documentation'
it does exactly what it says on the tin: turns off all humanoid function.
it works thanks
this includes breakjointsondeath, requiresneck, and platformstand