#THERE IS A GHOST IN MY SYSTEM

1 messages · Page 1 of 1 (latest)

winged oyster
#

I'm trying to make a script that solidify a character for a death effect. It is done by turning every motor6d's to welds and making all body parts cancollide true. But the bodypart's kept setting itself back to cancollide false for some reason. The print(bodyPart.CanCollide) printed true after I ran the game but when I checked the property myself it IS ACTUALLY STILL FALSEE!!!! 👻👻👻👻👻👻👻👻

#

if there's still no solution to this I will just weld a CanCollidable balls in each body part

loud thunder
#

is this a server script or a localscript?

winged oyster
#

server

rigid quiver
#

hey

#

i help w stuff like this for small amount of robux

#

dm me if interested

loud thunder
rigid quiver
#

Hey! I’m a Roblox scripter with 2+ years experience. I make clean and efficient scripts for all kinds of projects. I’m available for work or collabs — payment is Robux only, no PayPal or percentages. Feel free to hit me up!
Portfolio in About Me!

shy oracle
#

Set humanoid.breakJointsOnDeath to false

loud thunder
rigid quiver
#

oh thank u sm

twin micaBOT
#

studio** You are now Level 1! **studio

rigid quiver
#

no permission

loud thunder
rigid quiver
#

i am NOT paying 3$

#

but i guess

#

since no cooldown

#

i wont spam

#

just type a lot

#

and i guess

#

say hi

#

to everyone here

#

( 5 ppl)

#

hi ludo

#

hi tempest

#

hi pyro

loud thunder
rigid quiver
#

hi mee6

#

hi rybak

rigid quiver
loud thunder
rigid quiver
shy oracle
loud thunder
shy oracle
#

Set cancollide to false in a loop for all the parts

#

Is it for a npc or a character?

winged oyster
#

@loud thunder what does Humanoid.EvaluateStateMachine do btw, theres no explanation in the documentation'

loud thunder
winged oyster
#

it works thanks

loud thunder
#

this includes breakjointsondeath, requiresneck, and platformstand