#Player Data (how should i send their data)

1 messages · Page 1 of 1 (latest)

brave hazel
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ProfileStore

ServerScriptService:
QuestDataModule
RankDataModule
LoadPlayerModule
DatabaseModule
DataHandler

Question:
lets say I create a GUI for a simulator game, the player gains gems every minute and has generic stats

how shall i pass the data from the server back to the client
since you only update GUI on client in a local script

do i every minute send ALL their data to a script using FireClient
or is there a better method? maybe moving my stats to ReplicatedStorage and using require()?

rigid pike
#

just make a value instance that can be accessed by client

rigid pike
#

yes

brave hazel
#

wait

brave hazel
# rigid pike yes

i swear thats known as bad to do since that means there data is saved client side, meaning exploiters can use it 🙏

rigid pike
#

put a clone of the table in there but dont save data

#

just place it for use