#💬 ._c._.z_.ʹs Feedback
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theres a devforum post with some code for this btw
completely input based 1v1 “replication”, constant 3 frames of input delay. for those unaware, rollback is networking model now extremely popular with fighting games explained in short, long before time had a name, every fighting game used delay based netcode, an unfavourable system prone to inconsistent input delay and stuttering ...
Is there a discord to this game
nah I was just making this game as a test
Are you ever going to use it
If not could I have the file to it so i can learn off the code
The documentation has nothing to read off of
I actually have an uncopylocked version of this game though its a bit outdated
The rollback netcode itself is there