#How do I make animations play instantly
1 messages · Page 1 of 1 (latest)
manually play it with the number set to 0 or leave it empty
if you still manage to see it then you have inhuman eyes
is that through roblox's built in animator
shouldnt it be :Play(0, 1, 1)
using the three param of the play method?
you don't have to pass everything
pretty sure you still have to cause i had this problem
where is that located
where could i find this?
what is that
i dont reallyyyy.. have scripting experience so idk where everything is
have you ever used google
yeah
but i only looked for this specific issue
and i was given the same answer
but i didnt know what that was
so thats why im here
do i use an "animator"
** You are now Level 2! **
damn this is hard
I tried doing it but it seems to only work for action type animations
and even when i did, it didnt work for me
i am terrible at this
how do i make animationtrack:Play(0) apply to every animation instead of just 1?
you need to also change it in the script
does that fix the auto interpoleration
The interpolation will never even happen since you overwrite the default roblox animation and you change it to something else
i did what you told me to and it did not work, the auto interpoleration still occurs
did you remove the fall animation?
no
i jus changed the ids with my own in the localscript
and did you change the fall animation?
yeah
the fall animation id
i changed it both in the values and in the localscript
thats so weird
send a screenshot rq
of what
i felt it was pointless to try now
I'm just manually tweaking the animations
so the interpoleration doesnt take effect
