#💬 hiddenkaiserʹs Feedback

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alpine oysterBOT
pale bison
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Splash particles are WIP

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More technical info:

  • Vertices are extremely sparse far away, but detailed up close.
  • Vertices render in different FPS's to increase performance (farthest out is 4 fps)
  • Ocean center moves with you while preserving features
torn scroll
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what do you use for the ocean?

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editablemesh? wedges? bones?

pale bison
torn scroll
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how do you get around the memory limits

pale bison
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you mean the 2048 size limit?

torn scroll
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no

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the memory limit

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on editablemeshes

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for clients

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it limits the amount of editablemeshes you can have

pale bison
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Haven’t had to

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Just reached 2048 limit

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the beauty of sparsity

torn scroll
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whats the 2048 limit ??

pale bison
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its the same for vertices

torn scroll
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your editablemeshes are that low res?

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whyd you need 2048

pale bison
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2048 studs across

pale bison
torn scroll
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id imagine youd use more than 1

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editablemesh

pale bison
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its a detail gradient

torn scroll
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for this

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because of the tri limit

pale bison
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right now no

pale bison
torn scroll
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well how did you solve this 2048 issue

pale bison
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i havent yet

torn scroll
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incredibl

pale bison
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i will just add more meshes though

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and no problem

torn scroll
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hows performance looking with it

pale bison
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move one around in the direction of the camera

pale bison
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which is pretty impressive

torn scroll
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what do you use for the waves?

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like

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to generate them

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mathematically

pale bison
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i modified a gerstner function

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to tile less

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tiling looks quite bad

pale bison
torn scroll
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easier said then done

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from my knowledge wave tiling is a long lasting issue

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for all sorts of games

pale bison
torn scroll
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ok do it

pale bison
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i follow the line and rotate direction back and forth by a sine wave, but its slightly dominant in one axis

torn scroll
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follow what line

pale bison
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the wave line

torn scroll
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oh

pale bison
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perpendicular to direction

torn scroll
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ok ty

pale bison
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you gonna steal it now

vale pecan
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gta 5 water physics feels like good job

pale bison
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Added occlusion which improves performance by ~2.9x @torn scroll

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I also made the movement look more realistic

torn scroll
pale bison
torn scroll
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what do you mean by this

pale bison
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Oh I just set the vertices to below their current position at like 1 fps

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but the performance heavy part is the stacked gerstner wave calculations

daring wind
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im not sure if its the one lagging or the ocean

pale bison
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its taken from gyazo so take it’s fps with a grain of salt

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i’ll record a video with a fps counter up

pale bison
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90% of the runtime is taken up by it

daring wind
pale bison
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and of course roblox didn't add my suggestion to add bulkmoveto for vertices