I have cloned a model and welded its primary part (hrp of this model) to my startercharacter's hrp, but i cant move my character when its touching the hrp, is there anyway to fix it? like i have set the collision groups for both and set not to collide and even tried settings it to platformstand, networkownership and even played around with density. The only time it works is when i move the cloned character from the hrp, i.e when it is not touching
#Character is not moving after welded
1 messages · Page 1 of 1 (latest)
.cancollide=false ?
make sure that it's not anchored
ye already trieddd didnt work
i mean its a humanoid character so nothing is anchored
can I see vid and code?
oh
so ye the script is this, just welding:
local motor = Instance.new("Motor6D")
motor.Name = "RiderMotorWeld"
motor.Part0 = character.PrimaryPart
motor.Part1 = rider.Torso
motor.C0 = CFrame.new(0,2,0)
motor.Parent = rider.PrimaryPart
i have tried weld too
but i have heard that motor6d doest affect physics
yeah it doesn't
maybe the character collision is sliding on the ground when you lower it
so whats the best way to solve this
i do want it to be lowered though
but when its touching the hrp, its not moving!
Because hrp makes the character moves
so ye whats the one way to fix this but i have disabled collisions though
so physics shouldnt be working here?
try setting the chicken to massless
doesnt move at all lol
wdym?
Idk why, I once made a character sitting on a sheep but I never faced this problem
oh i think its fixed
** You are now Level 3! **
except hrp of the chicken, i made everything else massless
oh nvm it isnt
but facing a new problem
@civic robin
wth
why is that now lol after hitting onto something i cant move