#Character is not moving after welded

1 messages · Page 1 of 1 (latest)

tepid heath
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I have cloned a model and welded its primary part (hrp of this model) to my startercharacter's hrp, but i cant move my character when its touching the hrp, is there anyway to fix it? like i have set the collision groups for both and set not to collide and even tried settings it to platformstand, networkownership and even played around with density. The only time it works is when i move the cloned character from the hrp, i.e when it is not touching

vital frost
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.cancollide=false ?

civic robin
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make sure that it's not anchored

tepid heath
tepid heath
civic robin
tepid heath
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alr a sec

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@civic robin

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uploadingg

civic robin
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oh

tepid heath
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so ye the script is this, just welding:


        local motor = Instance.new("Motor6D")
        motor.Name = "RiderMotorWeld"
        motor.Part0 = character.PrimaryPart
        motor.Part1 = rider.Torso
        motor.C0 = CFrame.new(0,2,0)
        motor.Parent = rider.PrimaryPart
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i have tried weld too

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but i have heard that motor6d doest affect physics

civic robin
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yeah it doesn't

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maybe the character collision is sliding on the ground when you lower it

tepid heath
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i do want it to be lowered though

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but when its touching the hrp, its not moving!

civic robin
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Because hrp makes the character moves

tepid heath
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so physics shouldnt be working here?

civic robin
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try setting the chicken to massless

tepid heath
civic robin
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Idk why, I once made a character sitting on a sheep but I never faced this problem

tepid heath
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oh i think its fixed

modest folioBOT
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studio** You are now Level 3! **studio

tepid heath
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except hrp of the chicken, i made everything else massless

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oh nvm it isnt

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but facing a new problem

tepid heath
civic robin
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wth

tepid heath
tepid heath