#Values

1 messages · Page 1 of 1 (latest)

acoustic gate
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Depends on their location I guess. The more you have in spaces like ReplicatedStorage or the workspace is more that has to be replicated to the client, taking up space and performance (if they're changing often)

You shouldn't need too many of them, what are you using them for?

gloomy ore
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The script I use for weapon blocking is inside the tool itself and it uses a Boolvalue

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as for location they are inside of localscripts

acoustic gate
gloomy ore
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idk if that was a good idea or not

rich depot
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nah

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I think

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the only limit is the lagging

gloomy ore
gloomy ore