#Hitbox going down
1 messages · Page 1 of 1 (latest)
(the hit box size and position I'm just blocking it out and experimenting with it to see what it would look like in the game)
did you anchor it?
hitbox.Anchored = true
put that under the hitbox's localism
did it work
yea, it worked, thanks! now I just gotta figure out how to make it follow the player movement
** You are now Level 7! **
great to hear, good luck!
to make it follow the player movement just weld it to humrp
and turn off anchored, make it massless
^^ that
is it just like this? hitbox.weld = Character.HumanoidRootPart
figured it out
Thanks!