#Help i want it to work on R6.

1 messages · Page 1 of 1 (latest)

hardy lichen
#

Make the helmet an acsessory that you put inside of the players character. Wouldnt that work?

unreal hound
#

It's a click detector and a script but its none scripts in the script

hardy lichen
#

Copy the model, make it an acsessory put it in replicated storage and clone it and parent it to the character when the click detector is clicked

shell quail
#

if your aiming to give spesific accessorys based on r15 or r6, youd mak a script where it detects if the user is r15 or r6, this can be done this way

game.Player.PlayerAdded:Connect(function(plr)
    plr.CharacterAdded:Conncet(function(char)
        local hum = char:FindFirstChild("Humanoid")
if hum.RigType == Enum.HumanoidRigType.R6 then
       ----your r6 script
else
-----your r15 script
end
    end)
end)
#

this bassicly detects wheen a character respawns and does a script, you can use the if statement in many other ways like once theres a click detector activation

unreal hound
#

So i put this script in click detector?

shell quail
shell quail
#
script.Parent.MouseClick:Connect(function(plr)
    local char = plr.Character
    local hum = char:FindFirstChild('Humanoid')
    if hum.RigType == Enum.HumanoidRigType.R6 then
        ----your r6 script
    else
        -----your r15 script
    end
end)
unreal hound
#

oh okay

shell quail