#Part wont move with model

1 messages · Page 1 of 1 (latest)

wide latch
#

When I clone a model and move it to workspace a part inside the model dosnt move to the cloned models position. Ive tried adding a weld and it didnt work. I tried getting the parts relative position to the model before I cloned it then setting the cloned models cloned part to the same relative position to the clone model but it didnt work.

wide latch
# keen bronze Anchored?

I thought that so I made the script un anchor it before cloning then anchor after everything but no luck

keen bronze
wide latch
keen bronze
# wide latch wdym?

like if in studio you put the model into the workspace does it look like that

wide latch
keen bronze
wide latch
keen bronze
wide latch
#

i tried welding and not anchoring but didnt work already

keen bronze
keen bronze
wide latch
wide latch
keen bronze
# wide latch didnt work
  1. Pick a PrimaryPart
  2. Weld every other part to the PrimaryPart
  3. Make sure every other part is not anchored

This part isn't magically teleporting.

Are you using :PivotTo to manipulate the model?

keen bronze
# wide latch

Why don't you just :PivotTo on the model to put it in the position?

#

Also, is the PlantAnchor not anchored at the start? Is the fact you're setting anchored to false a hold over from when you did originally anchor it?

wide latch
#

never was anchored but it keeps auto anchoring when i test. looked through everything and it dosnt make sense.

keen bronze
wide latch
#

nothing is making it auto anchor though so its weird

keen bronze
wide latch
#

i tried and couldnt find anything on it

keen bronze
wide latch
keen bronze
wide latch
#

only script effecting it is the one i sent

keen bronze
wide latch
#

whats your user? ill team share with you

keen bronze
wide latch
#

i sent request

#

im vitalheavens

keen bronze
#

accepted

wide latch
#

added to team create

keen bronze
#

Looks pretty anchored to me

#

Oh sorry wrong part

wide latch
#

nw

keen bronze
#

Looks like it's where it should be.

I did modify the :PivotTo, as it accepts CFrames, not Vector3s (I commented out so you can still see what it was before

wide latch
#

THANK YOU!!!

keen bronze
#

It seemed to be working fine though, even when :PivotTo was erroring tbh