in a TD game in roblox, i have two different towers in a towers folder in replicated storage, each one has a configurations folder named config, which it has the intvalues "Damage", "Range" and "Cooldown", however, the "Tower" local script in server script service makes all towers have the same properties (damage, cooldown, etc) can someone help fix it? (each config folder is indiviual and is inside each tower)
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