#How to add camera movement for an animation
18 messages · Page 1 of 1 (latest)
it is valid
weird
Are you absolutely sure that's the right ID for the animation?
yes
100% sure i dont think that moon animator camera when animated is related to workspace camera
thats probably why its doing this but im still trying to get this to work
Well it'd be whatever the current camera is, workspace.CurrentCamera
uh ight but do u have an idea on how i can achieve that thing im tryna get ?
I'm not experienced with cutscenes in Moon Animator, you'd have to look that part up. I'm sure there are tutorials about cutscenes in moon animator. The camera's animation isn't in the animation you publish to Roblox
its about cutscenes look at the first link i sent
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Oh it's not about cutscenes. Got it.
But camera movement is not something that comes with the animation anyway. You can't put that into an animation in Roblox. It'd have to be separate, and not as an animation. Or, if you tilt the head for the viewmodel, you can attach the camera to the head to simulate what you animated for the camera