#Replicated Storage

9 messages · Page 1 of 1 (latest)

peak patrol
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However, if I try to add or remove a part from ReplicatedStorage without writing a script on the client side, the part remains in the same place when I check from the server side, meaning the client is making the change locally. Can a exploiter make a script that when it executes it takes a part from ReplicatedStorage to Workspace?

I somewhat understand the logic, but why does this happen?```
wheat finch
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are you sure this is true? if the client moves something from replicated storage to workspace it does not replicate to the server, even if there is a server script in it. the script will not run either.

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exploiters can indeed move parts from replicatedstorage to workspace

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they can do pretty much anything you can think of on their own machine, so its important to secure what gets replicated to everyone

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youre better off storing the map in serverstorage and securing whatever logic spawns new maps from client tampering

peak patrol
blissful notch
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Can a exploiter make a script that when it executes it takes a part from ReplicatedStorage to Workspace? this should not be a major concern until you have something actually worth adding an anticheat into. start with making something fun, worry about cheaters later. if you have something half decent, i'm sure you can find someone to help you sort it out no prob

blissful notch