#animation being late not like the animation from animation editor

29 messages · Page 1 of 1 (latest)

fallow nexus
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resend the script i'm not willing enough to scroll up that far in general

carmine flint
carmine flint
carmine flint
fallow nexus
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localscripts in characters only work if it's in the player's character
you should place the localscript inside starterplayerscripts instead

carmine flint
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and if its gone then it wont get animated

fallow nexus
fallow nexus
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put the localscript inside StarterPlayerScripts

#

you're kind of skipping that step

carmine flint
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then

fallow nexus
# carmine flint then

use this method in the localscript to loop through all the npcs

local function animate(npc)
    --put the animation script here
end

for _,v in pairs(animationFolder:GetChildren()) do animate(v) end --loops through all the npcs and runs the function for them

animationFolder.ChildAdded:Connect(animate) --if a new npc is added it'll animate it
carmine flint
carmine flint
fallow nexus
carmine flint
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I dont get it

fallow nexus
carmine flint
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ok gets

carmine flint
fallow nexus
carmine flint
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ok

fallow nexus
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i am about to go insane

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do you not know what a variable is

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just make a "local # = #" that defines the animation folder

carmine flint
fallow nexus
#

okay why the fuck are you using ai suddenly