#❓ | QOTD #206

1 messages · Page 1 of 1 (latest)

gloomy plinth
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if it has your mom in it

wind dragon
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beans

sonic grove
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beans

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BEAT ME TO IT

wind dragon
sterile depot
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The sound

lavish coral
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immersion / intensity

sterile depot
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The music first persons mode

jaunty stag
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If it has a cute palette

sonic grove
pastel flume
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the coop experience

sterile depot
sonic grove
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the ound

lilac rock
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jumpscares that make you go like LargeGasp

jaunty stag
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If its like so happy and like pinky child game

nocturne sundial
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Immersion or lore

vague zinc
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idk leave me alone

sterile depot
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Srllirgth

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Alright

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COBRA KAI

tropic prawn
lilac rock
vague zinc
languid wasp
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horror

vague zinc
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if i were to answer this question truthfully id say the lore and a bit the graphics are the most important

jaunty stag
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But aight

vague zinc
lilac rock
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anyway

jaunty stag
lilac rock
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imma go

vague zinc
languid wasp
craggy coyoteBOT
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studio** You are now Level 7! **studio

left hedge
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Slop being the main mechanic
Having to beat 300 presets to unlock all characters
The developer trying to make it place top 10

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RNG

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Music box mechanic

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Progression mechanic

jaunty stag
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Gambling

slate horizon
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person above is true

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give all on red

jaunty stag
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All on black

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What.

wild shore
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that it doesnt have jumpscares and is actually good

jaunty stag
remote rover
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If the game doesn't give you jumpscares, but makes you THINK you're getting jumpscared and makes you unable to sleep at night, that's the perfect horror game (bonus if it has a great lore

jaunty stag
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It distracts you from gambling more

tawdry remnant
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Sound

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And jumoscares

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Litterlybit

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It

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U can make a horror game out of any milsim

thorny barn
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lore can definitely influence the aesthetics and gameplay of a game so yes lore is pretty important

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imagine theres a super scary horror game but its lore is poorly written

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you wouldnt be able to further appreciate the things in it

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and detail

plain trellis
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Personal opinion.

thorny barn
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personnel opinion

plain trellis
upbeat canopy
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graphics

desert plank
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sound design

merry coral
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what are the best kind of jumpscares

merry coral
wild orchid
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uncanny valley mixed with constant paranoia

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it's not always realistic games that make u shit the hardest

slate horizon
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you cant blame them

tribal jolt
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they are a duality. both should be in equilibrium

unreal helm
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chickpea

quick kernel
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ur mom 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣 🤣

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rofl xD UwU

stone matrix
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A character that actually feels scary is what makes the best horror game

trim trout
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back story

dull yoke
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being a walking sim

rugged venture
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ive made several horror games. i think that the environment is everything in a horror game. it gives the mood of your specific horror game and determines how scary you want your game to be. if you dont have a scary environment and ambiance then your game wont be that scary regardless of the monster

copper folio
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shut up nerd wat makes a good horror game is making people pay 500 robux for a slightly better flashlight

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and 2x run speed for 800

fallen pond
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Fear

tired remnant
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Lore and intensity

raven quartz
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Making people do 53719 proximity prompts that take 10 hours each and then make them restart all the way to tue beginning when they die so they either have to pay to revive or do the entire thing again so u can farm premium payouts 🤑🤑🤑🤑 /j

fluid flower
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Lore and graphics are both wholly unnecessary though they can improve the ambiance

The perfect horror game is one that doesn't have

  • Frequent jumpscares (oh no a png + deafening audio how scary, it gets old fast)
  • Useless chase sequences (the actual model is rarely as scary as what you can imagine)
  • Random goals (I want a horror game not a "search bushes for a key for 45 minutes" game)
  • Overusing the same thing (if your chased, jumpscared, or anything else too frequently its no longer scary and just becomes expected and boring)

And probably more things I'm not remembering. A good example is Jims Computer, I highly recommend trying it out.

rapid adder
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Lore??? Nah

History??? Yeah

floral anvil
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Let’s think portal, perfect storyline Then let’s think Stanley parable you aren’t scared until you realize you are being watched and things slowly excelate to worse and worse, you wouldn’t think of these as horror games but yet they scare you more then most games.

Lastly all choices even wrong ones have an effect on what’s happens in the game.

brazen current
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Its based on genre, graphics, sounds etc

jaunty stag
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the fps music and the lore cuz game's like Bad Parenting have bad graphics but awesome storyline and also sounds are also important

mental oxide
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Both

cinder cape
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Pls can anybody yell how to register my usernam3

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For giveaways

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*tell

celest phoenix
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if anyone else is the creator it objectively sucks

jaunty stag
stray stump
celest phoenix
stray stump
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green man wanted food

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then yeah

celest phoenix
stray stump
celest phoenix
stray stump
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not rn

primal cedar
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"press shift to run"

thick terrace
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atmosphere

jaunty stag
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atmosphere, originality, lore, and good storhy and gameplay mechanics, i dont give a shit about anything else if these are here

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wait

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sound design too

ionic harness
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Atmosphere

carmine parcel
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Ladies are more important

static coyote
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Idk

gusty bronze
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how scary the monster makes it more scary horror game but if it only 10 minutes its a bad game:<

gusty bronze
snow hedge
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when scary

warped flare
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mopnster

livid swan
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justscares

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the feeling of theres someone watching you

quartz moon
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well set up tension is a good thing everyone somehow manages to miss. Make them feel tense, make them feel small, and afraid. You dont have to drop a random jumpscare, the fear that comes from tension is enough usually

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though im not really a horror guy

vague cliff
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LORE! Horror games can not survive without them. If you have played Five Nights @ Freddy's, would you be as interested in the game if you didn't know what was going on? Probably not.

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Yet, I may be bias because my job in most games is to create the lore and plot.

uncut maple
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If the monster is hard then so am I

lyric orbit
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plot

kind hornet
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map

upbeat canopy
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ofc

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ofc

remote zinc
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"hold e to stop breathing"
"press f to turn flashlight on/off"

static coyote
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What-

pulsar tartan
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lore

tepid lotus
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Lore

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Bloood

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Goreee

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Roarrrr

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Guys whoever pings me most gets a British hug