#my rake is dumb and my sword doesnt working
191 messages · Page 1 of 1 (latest)
Do you use pathfinding for the rake ?
no
That why he is dumb
I really recommend to use pathfinding
You can find some tutorials on youtube and it is not hard to script
||jesus is king||
what about crucible?
uh
my ears
bro help me
** You are now Level 5! **
@gloomy dagger
the code no hicherachy
real
Send the code
bro which code
Both for the sword and the rake
ok
while true do
wait(5)
script.Parent.Enabled = false
end
local o = script.Parent.Handle.Crucible.Blade
local i = script.Parent.Handle.Crucible.Outline
local e = script.Parent.Handle.Crucible.Outline2
local u = script.Parent.Handle.Crucible.Outline3
local p1 = script.Parent.Handle.Crucible.Blade.X1.ParticleEmitter
local p2 = script.Parent.Handle.Crucible.Blade.X2.ParticleEmitter
local p3 = script.Parent.Handle.Crucible.Blade.X3.ParticleEmitter
local p4 = script.Parent.Handle.Crucible.Blade.X4.ParticleEmitter
local p = script.Parent.Handle.Crucible.Blade.Particle2
local b1 = script.Parent.Handle.Crucible.Beam1
local b2 = script.Parent.Handle.Crucible.Beam2
local walkspeed = game.Players
script.Parent.Equipped:Connect(function()
script.Parent.Handle:WaitForChild("ChargingSound"):Play()
script.Parent.Parent.InventoryEnabler.Disabled = true
script.Parent.Parent.InventoryDisabler.Disabled = false
--wait(2.2)
script.Parent.Handle:WaitForChild("UnsheathSound"):Play()
wait(2.0)
script.Parent.Parent.InventoryEnabler.Disabled = false
script.Parent.Parent.InventoryDisabler.Disabled = true
script.Parent.Handle.musica.Volume = 2
--script.Parent.Handle.start:Play()
--script.Parent.Handle.musica:Play()
script.Parent.Handle.Idle:Play()
o.Transparency = 0
i.Transparency = 0
e.Transparency = 0
u.Transparency = 0
b1.Beam.Enabled = true
b2.Beam.Enabled = true
p.Enabled = true
p1.Enabled = true
p2.Enabled = true
p3.Enabled = true
p4.Enabled = true
script.Parent.Handle.LightHandle.Transparency = 0
script.Parent.Handle.Crucible.Blade.PointLight.Enabled = true
end)
script.Parent.Unequipped:Connect(function()
script.Parent.Handle.musica.Volume = 0
script.Parent.Handle.Idle:Stop()
script.Parent.Handle.Crucible.Blade.PointLight.Enabled = false
o.Transparency = 1
i.Transparency = 1
e.Transparency = 1
u.Transparency = 1
script.Parent.Handle.LightHandle.Transparency = 1
b1.Beam.Enabled = false
b2.Beam.Enabled = false
p.Enabled = false
p1.Enabled = false
p2.Enabled = false
p3.Enabled = false
p4.Enabled = false
script.Parent.Handle.Unequip:Play()
end)
repeat wait() until script.Parent.Parent:FindFirstChild("Humanoid")
local tool = script.Parent
local Player = tool.Parent
local Hum = Player:WaitForChild("Humanoid")
local Idle = Hum:LoadAnimation(tool.Idle)
local Swing = Hum:LoadAnimation(tool.Attack)
local Equip = Hum:LoadAnimation(tool.Equip)
local Debounce = false
tool.Equipped:Connect(function(v)
Idle:Play()
Idle:AdjustSpeed(0.75)
Equip:Play()
Equip:AdjustSpeed(0.25)
end)
tool.Unequipped:Connect(function(v)
Idle:Stop()
Equip:Stop()
end)
tool.Activated:Connect(function(v)
if Player.Stamina.Value >= 10 and not Debounce then
Debounce = true
tool.Handle.SwingSound:Play()
Player.UseStamina.Value = true
Player.Stamina.Value -= 4
wait(0.01)
Player.UseStamina.Value = false
spawn(function()
task.wait(1.5)
Debounce=false
end)
spawn(function()
tool.ShockPart.Damage.Disabled = false
task.wait(0.5)
tool.ShockPart.Damage.Disabled = true
end)
Swing:Play()
end
end)
i send @gloomy dagger
6 people in this
so what exactly is the problem
-# i do not have the skills of scripting but maybe basic errors
hello
i really dont get it
the sword isnt working or smth
rake doesnt chase??
If you want, come to the studio and you can understand the problems more clearly.
It's very confusing because I don't know either.
theres a bunch of errors here
sound and anim assets dont load, some parts are missplaced
idk i cant help rlly 
I'll help you out as soon as I'm home
But I need u to send it as a code block
how i can do this
`
'''lua
code here
'''
`
code here
oh
ok
while true do
wait(5)
script.Parent.Enabled = false
end
local o = script.Parent.Handle.Crucible.Blade
local i = script.Parent.Handle.Crucible.Outline
local e = script.Parent.Handle.Crucible.Outline2
local u = script.Parent.Handle.Crucible.Outline3
local p1 = script.Parent.Handle.Crucible.Blade.X1.ParticleEmitter
local p2 = script.Parent.Handle.Crucible.Blade.X2.ParticleEmitter
local p3 = script.Parent.Handle.Crucible.Blade.X3.ParticleEmitter
local p4 = script.Parent.Handle.Crucible.Blade.X4.ParticleEmitter
local p = script.Parent.Handle.Crucible.Blade.Particle2
local b1 = script.Parent.Handle.Crucible.Beam1
local b2 = script.Parent.Handle.Crucible.Beam2
local walkspeed = game.Players
script.Parent.Equipped:Connect(function()
script.Parent.Handle:WaitForChild("ChargingSound"):Play()
script.Parent.Parent.InventoryEnabler.Disabled = true
script.Parent.Parent.InventoryDisabler.Disabled = false
--wait(2.2)
script.Parent.Handle:WaitForChild("UnsheathSound"):Play()
wait(2.0)
script.Parent.Parent.InventoryEnabler.Disabled = false
script.Parent.Parent.InventoryDisabler.Disabled = true
script.Parent.Handle.musica.Volume = 2
--script.Parent.Handle.start:Play()
--script.Parent.Handle.musica:Play()
script.Parent.Handle.Idle:Play()
o.Transparency = 0
i.Transparency = 0
e.Transparency = 0
u.Transparency = 0
b1.Beam.Enabled = true
b2.Beam.Enabled = true
p.Enabled = true
p1.Enabled = true
p2.Enabled = true
p3.Enabled = true
p4.Enabled = true
script.Parent.Handle.LightHandle.Transparency = 0
script.Parent.Handle.Crucible.Blade.PointLight.Enabled = true
end)
script.Parent.Unequipped:Connect(function()
script.Parent.Handle.musica.Volume = 0
script.Parent.Handle.Idle:Stop()
script.Parent.Handle.Crucible.Blade.PointLight.Enabled = false
o.Transparency = 1
i.Transparency = 1
e.Transparency = 1
u.Transparency = 1
script.Parent.Handle.LightHandle.Transparency = 1
b1.Beam.Enabled = false
b2.Beam.Enabled = false
p.Enabled = false
p1.Enabled = false
p2.Enabled = false
p3.Enabled = false
p4.Enabled = false
script.Parent.Handle.Unequip:Play()
end)
What's this for
Sword?
repeat wait() until script.Parent.Parent:FindFirstChild("Humanoid")
local tool = script.Parent
local Player = tool.Parent
local Hum = Player:WaitForChild("Humanoid")
local Idle = Hum:LoadAnimation(tool.Idle)
local Swing = Hum:LoadAnimation(tool.Attack)
local Equip = Hum:LoadAnimation(tool.Equip)
local Debounce = false
tool.Equipped:Connect(function(v)
Idle:Play()
Idle:AdjustSpeed(0.75)
Equip:Play()
Equip:AdjustSpeed(0.25)
end)
tool.Unequipped:Connect(function(v)
Idle:Stop()
Equip:Stop()
end)
tool.Activated:Connect(function(v)
if Player.Stamina.Value >= 10 and not Debounce then
Debounce = true
tool.Handle.SwingSound:Play()
Player.UseStamina.Value = true
Player.Stamina.Value -= 4
wait(0.01)
Player.UseStamina.Value = false
spawn(function()
task.wait(1.5)
Debounce=false
end)
spawn(function()
tool.ShockPart.Damage.Disabled = false
task.wait(0.5)
tool.ShockPart.Damage.Disabled = true
end)
Swing:Play()
end
end)
** You are now Level 13! **
oh yes
What's this for
.
ActivateServer
What amount should I do?
If you want, you can come to the studio when you are available.
what plugin
plugin link : Ros Particle Editor - Roblox vv RECOMMEND vv vv RECOMMEND vv VIDEO : How to use Ros Particle Editor | Roblox Studio - YouTube ^^ RECOMMEND ^^ ^^ RECOMMEND ^^ Features : Adjusing Size/Transparency/Squash of multiple particle emitter No limits for size and squash Expect the movement of particles Display the range of particle ...
What is the reason for not being able to hit the rake?
With the crucible?
This the script?
qPerfectionWeld code
main coded
code
U need to detect
If you're hitting the rake
Then damage it's humanoid
Or whatever defines its health
can i send a new video?
** You are now Level 6! **
I found something
i found shockpart
I took it from the crucible, adjusted it according to the stun stick and put it inside the stun stick.
@gloomy dagger
game.Players.urusername.Backpack
when equipped its inside ur character
you have to check if its inside ur character before
running the part
watch this
i did
can you come to the studio
what was the issue
The shock part was in the rake, not in the sword.
hey
?
local DamageValue = 400000
local RandomSound = math.random(1, 3)
workspace.Rake:findFirstChild("Monster"):TakeDamage(DamageValue)
script.Parent.Parent.ShockSound:Play()
workspace.Rake.Monster:LoadAnimation(script.Animation):Play()
script.Parent.Parent.Deflect:Play()
local Clone = script.Script:Clone()
Clone.Parent = workspace.Rake
Clone.Disabled = false
if RandomSound == 1 then
workspace.Rake:FindFirstChild("Head").Rake_Pain1:Play()
elseif RandomSound == 2 then
workspace.Rake:FindFirstChild("Head").Rake_Pain2:Play()
elseif RandomSound == 3 then
workspace.Rake:FindFirstChild("Head").Rake_Pain3:Play()
end
script.Disabled = true
There is a problem in this code
workspace.Rake:WaitForChild("Monster"):TakeDamage(DamageValue) or workspace.Rake:FindFirstChild("Monster"):TakeDamage(DamageValue)
What do I do with this code?
replace it with
workspace.Rake:FindFirstChild("Monster"):TakeDamage(DamageValue)
line 4
ok
Once I damage the rake, I cannot damage it again.
and stun doesnt work
local Debounce = false
function OnTouched(Part)
if Part.Parent ~= nil then
if Debounce == false and Part.Parent:findFirstChild("Monster") ~= nil and workspace.Rake.BloodHour.BloodHour.Value == false then
Debounce = true
local S = math.random(1, 3)
if S == 1 or S == 2 then
script.Stun.Disabled = false
else
script.Block.Disabled = false
end
end
end
end
script.Parent.Touched:connect(OnTouched)
damage script
and stun
@gloomy dagger
sec
ok
kinda
can you help me
if Debounce == false and Part.Parent:FindFirstChild("Monster") ~= nil and workspace.Rake.BloodHour.BloodHour.Value == false then
@halcyon crown
local Debounce = false
function OnTouched(Part)
if Part.Parent ~= nil then
if Debounce == false and Part.Parent:findFirstChild("Monster") ~= nil and workspace.Rake.BloodHour.BloodHour.Value == false then --replace here
Debounce = true
local S = math.random(1, 3)
if S == 1 or S == 2 then
script.Stun.Disabled = false
else
script.Block.Disabled = false
end
end
end
end
script.Parent.Touched:connect(OnTouched)
Will I change location?
ohh
okayy
ShockSound is not a valid member of Part "Workspace.mertingogogogogogogo.CrucibleSword.ShockPart
Can only tween objects in the workspace
errors
is block part of ur character?
ok i solved it
but not this
yess
i solved all
working!
ok