#how do i damage a player using hitboxes using :GetPartsInPart (i know i did the wrong capitalisatio)
5 messages · Page 1 of 1 (latest)
yes it is completely possible
:GetPartsInPart returns a table full of all of the parts that part1 collided with
You will loop through these parts and chekc if they belong to a players character:
if Part.Parent:FindFirstChildWhichIsA("Humanoid") then
--logic here
end```
thanks