#Gun Bullet Casing Ejection
31 messages · Page 1 of 1 (latest)
what
tutorial:
step 1. have a working weapon and a bullet casing model
step 2. ???
step 3. when the weapon shoots, spawn the bullet casing near the weapon, (optional) something about collision groups so it doesnt collide with the weapon or players, give it some ejection velocity, and game.debris it so it gets destroyed after a few seconds.
ez pz 
u see.
i cant write such codes
so can u give reference
😭
btw the previous problem i had is solved
i thought you wanted a tutorial?
what on earth kind of references are you talking about?
local gun = [your gun here]
local bulletCasing = [you bullet casing here]
function EjectBulletNOWWW()
local bulletCasingCLONE = bulletCasing:Clone()
--Give it velocity
bulletCasing.Parent = Workspace
end
idk how to give it veloctiy
yeah like this @brave basin
ty
ooooooh so you wanted me to write it for you?
yes 😭
fuck no, go hire someone #💵︱hiring
unlock full code for 69420 usd
dang
can u atleast show velocity
wait ik friend who can write any code for you for free
bro i already have one
he is just busy as of now