#chat messages doing this sometimes

24 messages · Page 1 of 1 (latest)

lime current
#

im not sure why but sometimes it just glitches and shows that instead of the desired text

digital folio
#

Idk bro where's the script

lime current
#
game.TextChatService.OnIncomingMessage = function(txt)
    if txt.Metadata and txt.Metadata == msgmeta then
        local overide = Instance.new("TextChatMessageProperties")
        overide.Text = string.format("<font color='rgb(255,255,255)' size='21' face='SpecialElite'><stroke color='#000000' joins='round' thickness='2'>%s</stroke></font>", x) --string.format("<font size='24' color='#"..color:ToHex().."'><stroke color='#000000' joins='miter' thickness='5'>%s</stroke></font>", x)
        overide.PrefixText = string.format("<font color='rgb(255,255,255)' size='22' face='SpecialElite'><b>%s</b></font>", "["..ScriptName.."]: ") --string.format("<b><font size='24' color='#"..color:ToHex().."'><stroke color='#000000' joins='miter' thickness='5'>%s</font></stroke></b>", "[System]: ")
        return overide
    end
end)
#

@rough wren

rough wren
lime current
lime current
rough wren
#

Ooh

#

Akr

#

Alr

digital folio
#

Sometimes the syntax doesn't work properly?

rough wren
#

Yea

#

I thinks thats whats up

#

Code looks fine

digital folio
# lime current this

Do some debugging, see where it's failing then secure it. Your code is probably fine, but this system is failing somehow

rough wren
#

or warns

lime current
#

i know that but how am i meant to check it if the thing it uses would probably print the text in the string.format("<font color='rgb(255,255,255)' size='21' face='SpecialElite'><stroke color='#000000' joins='round' thickness='2'>%s</stroke></font>", x)
also the place im guessing to be the issue

rigid wraith
#

.RichText=true