#Help with trying to stop a respawning part script
107 messages · Page 1 of 1 (latest)
let me see
why me 
cuz ur pro
explain
did i get it
bascally its a boss fight game
ooh so a projectile i seeee
he spams his pellet mobe that spawns beneaththe player
then goes up or closes from every side trapping and hurting the player
(tweens)
so for his first move he just spawns a damage block on the players feet
i made it so it would find the kill brick by the name
then it would destroy if found
and the future ones that would appear would be destroyed aswell
heres the script
while true do
wait(0.1)
local pellet = game.workspace:FindFirstChild("Pellet_Hitbox")
local pelletvisual = game.workspace:FindFirstChild("Pellet_Visual")
if pellet then
pellet:Destroy()
pelletvisual:Destroy()
print("working") -- pellet and hitbox
else
print("fail")
end
end
have you considere like, doing pellet:Clone()
to create a copy
which can be destroyed
nah
but this is the working script
aka thekill part attack
cuz the kill part hs no tweening
its just "place kill part near player and dissapear after 2 seconds"
but for section 2
the pellet attack'
it spawns and moves
whichmake it tricky
cuz idk why its not working
@eager sierra
basically
for the pellet attack
it spawns a pellet
with a hitbox part and part(i think its the model for the pellet) as the pellets children
get it?
@eager sierra
ok so then
just like the kill block attack it spawns on the player but this time it moves
try welding the hitbox to the pellet ?
and tweens and shit
since i assume the pellet DOES move
idk
look at my script
while true do
wait(0.1)
local pelletpoint = game.workspace:FindFirstChild("Pellet")
local pellethitbox = pelletpoint:FindFirstChild("HitBox")
local pelletpart = pelletpoint:FindFirstChild("Part")
if pelletpoint then
pelletpoint.Anchored = true
pellethitbox.Anchored = true
pelletpart.Anchored = true
print("pellet broken")
else
print("pellet fail")
end
end
same as the kill part
yet not working
@eager sierra
look in dms
uh ok
#💵︱hiring
im not hiring
your issue appears to be battlegrounds mechanics, pve sure, but same same, they are very difficult to make and your code is not at all equipped to deal with it
simple tweens that make a visual pellet rise from the ground for a while is simple enough. putting it into context of another system is a whole different task
CAN'T MAKE THIS SHIT UP
😠😠😠ðŸ˜
dude is trying to exploit in a game
and wants help to bypass the hitboxes
the short of it is if you want to control this more accurately, look into renderstepped, coroutines, and sometimes simply task.spawn and task.cancel can be crude but very effective.
oh shoot i gotta learn renderstepped
idk what that is
heartbeat for physics, renderstepped for vfx
the problem is that they're exploiting in a game
they don't need any of that
i quote, "i wanna afk farm boss"
💔
true
😢
its kinda bad
i alr have admin panel
js tryna figure it out
i would like to remind you that hyperion exists
my guy wants to grind
and you may land your account in a banwave
hes too ass tho
if you want to do those things, first this is not the place to do them, second, if you really want to do those things, do that in singleplayer games.
nah but like is exploiting bannable in rblx studio dc?
it is a singleplayer game
roblox is not a singleplayer game.
i aint ruining anyone or trolling tho
the game is a single player aspect
a simulator is meant to be played solo
how the hell do u play with friends on simulators
i meant the snes game
do yall just click while talking or what
the game im tryna bypass in is a dungeons game
like singleplayer
if u cheat in a pvp game its bad
lmao
roblox studio doesn't have hyperion so no
tho there are no studio exploits
i think