#feedback
31 messages · Page 1 of 1 (latest)

Explain line by line, here, what you want to accomplish.
So both you and me understand be underlying logic.
I want to script a part, that when you tap on it, it changes color to red
Explain line by line.
In your script.
You're doing it for yourself, not for me.
I see the issues and I see what you want to accomplish. But I don't know if you get what you're doing.
Gotta develop a linear logic there.
I'm using google translator, I don't know how to speak English properly
but
first line makes the touched event connect to the hit function
well thats alot of lines
second makes "legal" = script.parent
ok
and what does line 3 do
She makes the hit function find the first
bruh
I think I found the mistake
line 3 is the mistake
leftSide = rightSide
something = 5
rightSide gets evaluted into a literal
also Legal is always going to be a truthy value
cause script.Parent always exists
I think I got it
i dont know if this is needed anymore but here is a informative explanation 
"hit" would be the thing touching the part (like a player or another part)
i am assuming "Legal" is the part you want to trigger the touch function, so instead do:
Legal.Touched:Connect(function(hit)
print("touched by", hit)
end)
once again "hit" will be whatever/whoever touched the part, and (assuming) "Legal" is the touch part
now you want to check if whatever/whoever is touching the part is a player (once again assuming you only want players to trigger this function, and not whatever touched it)
local Legal = script.Parent
Legal.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
print("A player has touched the part!")
end
end)
a print will show in the output if the thing hitting the "Legal" part is a player, otherwise if not a player nothing will happen
now if you want to change the color of the part "Legal" then I suggest taking a look at the properties tab, you can see there is an "appearance" section where you can change the color, material, and more.
basically you will want to navigate there via script, to do that you will want to find the part, then the "color" property. there are two options; "brick color" and "color", brick color will have you select from roblox's pallet while "color" is a wheel and you'll need to provide a RGB, HSV, or Hex color code.
example: turning the block red using brick color
local Legal = script.Parent
Legal.Touched:Connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player then
print("A player has touched the part!")
Legal.BrickColor = BrickColor.Red()
end
end)
using RGB
Legal.Color = Color3.fromRGB(255, 0, 0)
using HSV
Legal.Color = Color3.fromHSV(0, 1, 1)
using Hex
Legal.Color = Color3.fromHex("#ff0000")
probably best to use RGB, personally...
oh