#NPC Rotation on Movement?

24 messages · Page 1 of 1 (latest)

wild pond
#

humanoidRootPart.CFrame = CFrame.lookAt(part.Position, humanoidRootPart.Position)

oblique sentinel
#

no

#

that doesnt

oblique sentinel
#

im already doing a lookat

#

ill remove autorotate

oblique sentinel
#

@wicked basin it still

#

causes problems

#

the constant cframe setting is fucking up the :MoveTo

#

which is why I opened the thread

wild pond
#

wait

silent roverBOT
#

studio** You are now Level 8! **studio

oblique sentinel
#

I'm gonna try maybe just fucking with the C0 or C1

wild pond
#

is it moving to where its looking

#

or somewhere else

oblique sentinel
#

yes it's moving to where it's looking

#

cuz it's following the player

wild pond
#

ok

#

doesnt :moveto teleport the model to the position?

#

or am i just dumb

wicked basin
#

show recording of issue?

oblique sentinel
#

nvm may have fixed it

#

im screwing with the C0