#disabling enablefluidforces

36 messages · Page 1 of 1 (latest)

wise linden
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could i disable enablefluidforces if im just building an horror game in an house, i know that it can improve performance but even if it is just a little bit why would i need that

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i mean disabling literally every part enablefluidforces

arctic loom
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you can do whatever your heart desires my friend

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it only affects unanchored parts, but yeah it could be a slight performance boost

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i really wouldn't worry about it though tbh

wise linden
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alr thanks

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it takes 1 second to disable it so to be secure i think ill disable it

arctic loom
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can almost guarantee you wont notice a difference

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but sure

wise linden
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alr

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what about

arctic loom
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just dw about optimisation unless your game is actually lagging

wise linden
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cancollice canquery cantouch, im currently disabling them

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i know performance can improve a bit

arctic loom
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well, those can affect gameplay

wise linden
arctic loom
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yeah may as well turn them off

wise linden
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alr

arctic loom
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im only telling you not to stress it because 1) you wont rly notice a difference unless you have a massive game with loads of moving parts/queries, and 2) i got caught up in loads of early optimisation stuff a while ago and it made it such a pain to actually release my game lol

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but yes that would help performance, if only marginally

wise linden
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sure, i will not stress about that because its something that i do when i have nothing to do. Btw as long as it doesn't affect gameplay or graphics I have no problem disabling them, its always better to have 2-3 fps

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fps are not a problem for me, im considering if my game will be played by someone with low end pc

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and delay

arctic loom
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for sure - there's just almost always going to be bigger things to optimise (mainly your own code + models having crazy triangle counts etc)

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so for me i worry a lot less about that stuff now and more on the main things that impact performance, unless performance is bad enough

wise linden
arctic loom
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but it's good to know anyway

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i mean, if you're using your own meshes then you can see that in blender or whatever modelling software

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not sure if there's a way to see in studio

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unions show a triangle count

wise linden
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oh ok thanks didnt know that

arctic loom
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its also good to reuse the same mesh if you can, that can help a lot rather than lots of different meshes

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whatever works tho

wise linden
arctic loom
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yee

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no need to make things hard for yourself by using less meshes too lol