#disabling enablefluidforces
36 messages · Page 1 of 1 (latest)
you can do whatever your heart desires my friend
it only affects unanchored parts, but yeah it could be a slight performance boost
i really wouldn't worry about it though tbh
just dw about optimisation unless your game is actually lagging
cancollice canquery cantouch, im currently disabling them
i know performance can improve a bit
well, those can affect gameplay
i mean for parts that i dont need
yeah may as well turn them off
alr
im only telling you not to stress it because 1) you wont rly notice a difference unless you have a massive game with loads of moving parts/queries, and 2) i got caught up in loads of early optimisation stuff a while ago and it made it such a pain to actually release my game lol
but yes that would help performance, if only marginally
sure, i will not stress about that because its something that i do when i have nothing to do. Btw as long as it doesn't affect gameplay or graphics I have no problem disabling them, its always better to have 2-3 fps
fps are not a problem for me, im considering if my game will be played by someone with low end pc
and delay
for sure - there's just almost always going to be bigger things to optimise (mainly your own code + models having crazy triangle counts etc)
so for me i worry a lot less about that stuff now and more on the main things that impact performance, unless performance is bad enough
u right, btw how could i see how many triangles a part have?
but it's good to know anyway
i mean, if you're using your own meshes then you can see that in blender or whatever modelling software
not sure if there's a way to see in studio
unions show a triangle count
oh ok thanks didnt know that
its also good to reuse the same mesh if you can, that can help a lot rather than lots of different meshes
whatever works tho
i actually like to use different meshes lol, for now i dont think this a big problem just like collisions and other stuff because the map is small, i will think about that when i will expand it more