#I’m trying to make a bodycam type game but I’m having issues with the camera movements not going up

43 messages · Page 1 of 1 (latest)

gentle sable
frank anchor
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sems to only lock in 1 vector

gentle sable
frank anchor
gentle sable
frank anchor
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didnt think about using delta

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ty

gentle sable
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        local relativeMouseX = (mX - (screenWidth / 2)) / (screenWidth / 2) 
        local relativeMouseY = (mY - (screenHeight / 2)) / (screenHeight / 2)```
this is not mouse delta, this is absolute position in screen space
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and running delta through that is weird

frank anchor
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have 1 more issue tho

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i have 1 script

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that when turning the visual

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it titls the camera

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and with this one script we just fixed

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casues the camera to stay rotated

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also when pressing esc and and resuming it stops all camera movements

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@gentle sable

gentle sable
junior zodiac
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@gentle sable yo can u help out with my shits

frank anchor
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ty

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imma make a function that when pressing esc it setups

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the mousebehavior to default then back to locked

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@gentle sable1 more thing

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tips on how to make it seem more like a bodycam?>

gentle sable
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idk postprocessing like screenfx and vcr scanlines

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and like camera signal

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battery icon etc

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headbobbing, camshake, etc

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idk there's a lot you can do with cameras

frank anchor
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but the issue is as the parent of the viewmodel is the camera

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its automatically locked to its view

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any fix for that?

gentle sable
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tween

frank anchor
junior zodiac