#Skill modules
6 messages · Page 1 of 1 (latest)
you should probably separate them, it’s more organized and if you want to make changes it’s very useful
Thanks for the input, question though. Let’s say I have 100+ skills, would that many module scripts cause lag?
well, in that case maybe, but yet again assuming you’re probably only grabbing one module each time you activate a skill, no
it’s probably harder for the game to grab something from a massive script
Okay gotcha, sounds like I could group certain types in the same module maybe, thanks again man