#Blur Effect on screengui

50 messages · Page 1 of 1 (latest)

short anvil
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#💵︱hiring

paper wharf
# short anvil <#652584973278380032>

Actually, I could get help from Ai to do it, but unfortunately, he doesn't give me the exact code I need and messes up the correct code. That's why I posted it here. To be honest, it doesn't seem worth paying for, it's just 2 or 3 lines of code.

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And i have 1 more problem, when the parts I placed overlap, they look glitchy. Is there a solution for this?

short anvil
short anvil
paper wharf
short anvil
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https://www.buzzmaven.com/old-engineer-hammer-2/

The Graybeard engineer retired and a few weeks later the Big Machine broke down, which was essential to the company’s revenue.

The Manager couldn’t get the machine to work again so the company called in Graybeard as an independent consultant.

Graybeard agrees. He walks into the factory, takes a look at the Big Machine, grabs a sledge hammer, and whacks the machine once whereupon the machine starts right up.

Graybeard leaves and the company is making money again.

The next day Manager receives a bill from Graybeard for $5,000.

Manager is furious at the price and refuses to pay.

Graybeard assures him that it’s a fair price.

Manager retorts that if it’s a fair price Graybeard won’t mind itemizing the bill.

Graybeard agrees that this is a fair request and complies.

The new, itemized bill reads….

Hammer: $5
Knowing where to hit the machine with hammer: $4995

stable ridge
paper wharf
short anvil
paper wharf
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brooo

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u serious

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If you are going to talk other than helping

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pls

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far

stable ridge
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(and then I must add, the newer ais can write semi working code, hell, the older ai just threw some of the syntax together and told you it would work

paper wharf
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You're right, and as I said, I'm not criticizing. I'm just asking for help, and paying for something so small feels really unnecessary.

short anvil
paper wharf
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bro

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lmao

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wait

short anvil
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but it's fair to assume you didn't mean that. for all i know you could be talking about a 'visual result' like this

paper wharf
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It looks fine like this, but when you move the camera, it starts glitching.

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What I mean by glitch isn't something major; it's just the textures overlapping.

short anvil
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and if i were to activate my mind-reading powers, you're probably asking about Z-fighting which looks like this

paper wharf
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ya

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this

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Z fighting?

hearty prawnBOT
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studio** You are now Level 3! **studio

paper wharf
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why

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Why is it called that?

short anvil
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yea you cant avoid that, either align things properly, or use unions, or use an offset of length epsilon (approx 0.01 - as close to 0 without actually being 0) so that the faces aren't in exactly the same position

paper wharf
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Do you mean there's no solution?

short anvil
# paper wharf Why is it called that?

Z refers to depth in this case, how far away from the camera a surface is. when 2 parts have exactly the same Z distance from the camera, they will "fight" to show on top of each other

short anvil
paper wharf
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sorry

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ty bro

short anvil
# paper wharf i blind

you were blind before but now you see 🫡 and now that you know about this, and in developing, heh keep an eye out for z-fighting in other roblox games. it's very common lol

paper wharf
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now i need this, i will be wait

short anvil
paper wharf