#How to make an object/humanoid look at something with a less smooth animation
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like the choppy animation?
Yeah (ex: blocktales npc rotation)
ok i get it
so whenever you’re animating just set the easing style to none for all of the frames
or tweening
But how would I make it to look at a player (similarly to cframe.lookat())
you would do CFrame.LookAt(
the position to look FROM,
the position to look AT)
and it doesn’t have to be an actual animation you could just make the look vector change every 0.25 seconds or something like that to replicate the choppy animation
this only applies to actual animation/tween
It’s not the time but actual look frames (like for example, when a npc looks at a player, and there is only 4 looking directions, front, left, right, and back). So I think it has to do with calculating the angle between the player and the object, and change the angle of the object based on the angle range
oh well then just change them like that
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