I want to make a script where there is a function that starts with a message for a dialog appearing from below out of invisibility and when skipping a message it flies up becoming invisible and the same function with the following message I already have some kind of blank, but I feel like nothing will work.
dialog2.Visible = false
local function MessStart(message)
local TweenService = game:GetService("TweenService")
message.Position += 0.150
message.Transparency = 1
local goal1 = {}
goal1.Transparency = 0.2
goal1.Position.Y.Scale -= 0.150
local tweenInfo1 = TweenInfo.new(0.2)
local tween = TweenService:Create(message, tweenInfo1, goal1)
message.Visible = true
tween:Play()
end
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