#Best way to handle custom animations?
3 messages · Page 1 of 1 (latest)
you could use humanoid MoveDirection instead
3 messages · Page 1 of 1 (latest)
How do you handle custom animations like idle or walking when certain conditions are met. I'm using humanoid.running to play walk animations but it doesn't seem to0 reliable. What's the common practice for this?
Best way to handle custom animations?
you could use humanoid MoveDirection instead