#How to stop a looping animation
45 messages · Page 1 of 1 (latest)
What does deprecated mean
obsolete / outdated / replaced by newer method
but it still exists for backwards compatability to eventually be removed entirely at some point - any games still relying on deprecated methods will break.
Well that script works nicely
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Breh
anyway you should only ever loadanimation once for the animationtrack then just play/stop that
Elaborate
load it once?
Wym
instead of every time you click the tool?
it's the animationtrack that you usually care about, not the loading of it.
have a look at Animate.lua under your character
also you could just connected to movedirection changed signal
when its not 0 the character is moving
I know not what that means
the docs tells you
i'd have to charge you for that and i dont think its worth it for this problem
it's not hard to look stuff up in the docs https://create.roblox.com/docs/reference/engine/classes/Humanoid#LoadAnimation
what was the point of this entire conversation
Ill just ask someone else, you're overcomplicating things
okay
the problem is not loading cause its fine it might be deprecated but it works the thing is that animation overwrites everything if you dont stop it
so just check if the player is walking then you could do
AnimationTrack:Stop()
alright