#hello guys, what's the formula for Part.Velocity.Magnitude to Km/H?

33 messages · Page 1 of 1 (latest)

faint path
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There is no such thing.

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First of all, because Roblox uses an arbitrary measurement system.

sand totem
faint path
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Where the distance is measured in studs.

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Let's assume 1 stud = 1 meter.

sand totem
faint path
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Then you'd multiply the velocity (stud/s = m/s) by 3.6 km/m to get your km/s.

sand totem
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but i need kmh

faint path
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Uhm.

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Sorry I said km/s, I meant km/h.

sand totem
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well

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wait a min

faint path
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Ok.

sand totem
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btw

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i use 3 studs = 1m

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or 1m = 0.(3) studs

faint path
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1/3

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Yeah.

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Nice enough.

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Simply divide the result that considers 1 stud = 1 meter by 3.

sand totem
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i got 56 kmh by 16 walkspeed😭😭

faint path
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Nice.

faint path
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But good luck walking 16 m/s in real life.

sand totem
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20 kmh for 16 walkspeed

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that's better

faint path
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You should probably consider 1m = 5 stud.

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Or so.

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It's more reasonable if compared to human walking speed.

sand totem
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thanks