#Simple Question
43 messages · Page 1 of 1 (latest)
yes
FireClient() and FireAllClients()
allclients? so all players will receive it?
yes
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A simple example is for an announce
how about my client only? i use my local to send it to server script then i would like to send it back to my client
can i do that?
ya
yes
if you want to send to server and then back to a client its better to use remote function
true
isee, i dont know how to use that yet
thx
Yo another simple problem
your checking if the rayResult.Instance exists while rayResult itself doesnt exist
u need to check if rayResult exists first
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it worked here
oh wait I didnt see that line mb I got it wrong
u gotta check if the rayResult.Instance exists
if it dont hit the head
wait how about this it says
u need to put player as argument that u want the fire the event to
OHHH IM SO DUMB
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lol
its fine dw
it doesnt show the error now but it still doesnt connect
i did this