#arrow go to one part to another once touched
17 messages · Page 1 of 1 (latest)
thats a invisible part with a Billboard gui, you can just change the position of that part to the next checkpoint
how do i do that?
its simple just change the position of that invisible part to the next checkpoint using TweenService for smooth movement
i cant go in to specifics, thats up to your scripting skills to do that, but you can ask for help when you run in to issues
i used what i know so far of scripting (not a lot) and a watched a few yt vids and i managed to get this but im not sure how to do it this is what i wrote local tweenService = game:GetService("TweenService")
local part = game.Workspace.Part
local tweenInfo = TweenInfo.new(
1.5,
Enum.easingStyle.Quad,
Enum.EasingDirection.Out,
0,
false,
0
)
local properties = {
["Position"] = -294, 0.25, -206
}
local tween = tweenService:Create(part, tweenInfo, properties)
or this screens shot if its better
local properties = {
Position = Vector3.new(-294, 0.25, -206)
}
you need to use Vector3.new() for position
also capitalize the letter E in EasingStyle
Enum.EasingStyle.Quad
on the next line do tween:Play()
ok ive done it thanks i just need a few things i wanna rename the part that moves to "ArrowMovingPart" and how do i make it so it only moves once i touch a part called "CheckPoint1" and is there a way so instead of saying the positon i want it to be like for example "CheckPoint2" @rugged belfry
@rugged belfry
** You are now Level 4! **