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what kind of game r u making
You could probably anchor the character at the end of the climb animation and play the standing up animation (assuming they have one) to make it seamless but nice work
elden ring / breath of the wild
i want to make it seemless but i dont know how to sync the animation position to the character position
Might just have to hard code the values
didnt know it was a thing in roblox ill have to look into it
That would be overkill, doing ik just for an animation transition is insane