#Spleef Script isn't working somehow

13 messages · Page 1 of 1 (latest)

fluid ledge
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for some reason the floors wont start dissapearing and turning its collisions off, is it because i put it on a folder? or should i just mash it up with the SpleefScript isntead of it being a seperate script

lyric shell
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what is the folder in

fluid ledge
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ReplicatedStorage

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When the ball is clicked the SpleefScript Enables and it teleports the map to PlayArea with sc inside

north talonBOT
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studio** You are now Level 1! **studio

fluid ledge
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and i thought it wouldved worked considering that the script only looks at script.parent then looks inside the folder

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theres no errors though

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and the script is still here

bitter gull
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breakBlock(part)?

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your calling the part that touched the block

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in the function

void osprey
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The problem is your Touched event is being setup on your smp Folder. You SHOULD be getting an error